Environment Art - Research Lab Set

The goal of this project was to create a basic environment set that could be populated with props based upon the story needs in addition to learning about Arnold and PBR workflows.
I modeled all assets in Maya, focusing on modularity, low poly counts and versatility.
For texturing and rendering I utilized Arnold's PBR Shading networks and rendering tools.
The signs I made in Photoshop.

Lab scene

Lab scene

Wireframe

Wireframe

Workspace shot - Looking through one of the lights created this interesting composition

Workspace shot - Looking through one of the lights created this interesting composition

Wireframe

Wireframe

Clean, sterile lab environment

Clean, sterile lab environment

Wireframe

Wireframe

Lab scene exit area

Lab scene exit area

Wireframe

Wireframe