3D Artist available for remote work in Animation, VFX, Television, Film, VR/AR, Games, Education, Science, Medical
• Responsible for designing and producing 3D rendered imagery from engineering models for product surgical techniques and promotional collateral
• Work collaboratively with Product Management, Engineering and Creative Services Team to ensure technical accuracy of created medical imagery and to support layout of marketing collateral, growth and evolution of brand look and messaging
• Creation of visual assets using 3D modeling software, rendering programs and Adobe Creative Suite
• Maintain current product knowledge by attending product trainings including cadaveric labs, sawbones training and product development events
• Maintain a technical understanding of current Acumed product lines
• Software: Keyshot, Maya, Adobe Creative Suite, SAP, CREO, Windchill, PDMWorks, PDM Vault
Efficiently illustrate technical material and develop meaningful learning sequences using professional design software. This includes modeling and texturing 3D models of large and complex industrial equipment, animating and posing biped characters, rendering still frames and/or animations and compositing audio and visual elements into learning modules
Software: 3DS Max, V-Ray, Adobe After Effects, Adobe Photoshop, Adobe Illustrator
• Created 3D visualizations of retail environments, fixtures and branding utilizing 3D Modeling, textures, camera matching, lighting and rendering
• Software: 3DS Max, V-Ray, Adobe Photoshop, Sketchup, Adobe InDesign, Adobe Illustrator, Adobe Acrobat
• Animated 3D model, corrected textures, rendered 3D animation, composited animations
• Software: Maya, Marmoset Toolbag, Adobe AFter Effects
• Organic and hard surface modeling, retopology, UV creation and conversion of CAD data into production quality 3D models
• Utilized digital geometry scanning hardware and software to create accurate 3D models that reflect brand styling and technical guidelines
• Software: Maya, Zbrush, Modo
• Personal and team passion projects involving continuous learning and skills improvement for animation, games and VR development
• Independent Animated Short "The Oldman and His Grandson" - 3D Previs/Lookdev, 3D modeled environments, props and two characters. Also responsible for model, rig, textures, animation and rendering of book opening and page flipping scene
• Created models for 3D print via digital sculpting and polygon modeling workflows
• Software: Maya, Arnold, Substance Painter, Adobe Photoshop, Unity, Unreal Engine
• Tested AAA title Rise of Nations: Extended Edition
• Executed assigned test plans and projects, ad-hoc testing, bug reproduction and regression
• Documented and publish bug reports to tracking database
Advised event attendees with knowledge of Wacom products and feature sets, hardware testing
• Designed product bag layout, graphics and logo modification for print using Adobe Photoshop
• Created 3D assets for Motion Graphic display using Maya