Based on concept found at http://doom.wikia.com/wiki/Unfinished_Doom_3_monsters (unknown artist). DOOM character based on id Software's DOOM.
Project goal: sculpt an organic creature involving complex shapes. Sculpted all parts in ZBrush. Exported organic front to Maya and using Quad Draw, created clean topology. Exported back to ZBrush for final detailing.
I will be learning how to use Substance Painter with this model and will be posting results here when done.