Instead of just stills, I wanted to publish a web version of the dungeon and to showcase that my collisions are working correctly. This meant learning Github and how to create a page to host this WebGL version. So here it is:
Instead of just stills, I wanted to publish a web version of the dungeon and to showcase that my collisions are working correctly. This meant learning Github and how to create a page to host this WebGL version. So here it is: